Vol. 17 No. 1 (2026): Athabasca University's Graduate Student Research Conference Proceedings
Research

Gaming Communities in Lethbridge: Understanding Barriers to Participation and Pathways to Inclusion

Racheal Brooker
Athabasca Unviersity

Published 2026-02-10

How to Cite

Brooker, R. (2026). Gaming Communities in Lethbridge: Understanding Barriers to Participation and Pathways to Inclusion. Journal of Integrated Studies, 17(1). Retrieved from https://jis.athabascau.ca/index.php/jis/article/view/495

Abstract

Despite widespread female gaming participation, women remain underrepresented in many gaming spaces. This study addressed three questions: (1) Do discrimination experiences differ by gender identity? (2) Does discrimination mediate the relationship between gender and inclusion feelings? (3) What interventions do community members endorse? This study investigated discrimination patterns across six gaming communities in Lethbridge, Alberta, using mixed-methods research with 128 participants. Surveys measured discrimination experiences and inclusion feelings, supplemented by interviews. Statistical analyses included chi-square tests, mediation analysis, and intersectionality frameworks. Non-male participants reported significantly higher discrimination rates (68.9% vs 33.7%) and prevention from gaming events (40.0% vs 9.6%). Preliminary intersectionality analysis indicated escalating patterns: male (33.7%), female (62.9%), and gender diverse participants (90.0%, n=10). Mediation analysis suggested that gender predicts discrimination. A "diversification penalty" emerged, highlighting that each additional gaming community increased discrimination exposure (14.1%). Results provided evidence that systematic discrimination may create differential participation costs. Community members who self-reported prevention behaviours also endorsed beginner support events (81%). This research explores evidence-based pathways for inclusive gaming environments.

Keywords: gaming communities, gender discrimination, intersectionality, social barriers, diversification penalty, games